c# - Normalising 3d model scale on import -


i'm working on project includes dynamic loading of assets using assetbundles. assets can of supported unity format , of scaling metric (cm / meters). far i'm doing approach of having assetbundle pipeline automated via web , bash script (using unity cli). these assetbundles on local server downloaded mobile app. problem is, when view models on mobile appear scaled up. i'm scaling them down fractions, localscale of x,y,z 0.001 large objects causes messyalphaproblem in cases. solved adjusting scale factor 0.01 on import of such models. impossible since i'm generating assetbundle dynamically using bash script.

how find out models (/meshes) scaled during import?

is there way measure if meshes larger threshold (apart scalefactor 1 in case)?

edit: after review, have changed entire description problem. please comment on question more information rather downvoting it.


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