blender - UV/Texture pixels crossed by Seam edge are not painted as expected -


unwrapped object filled out gradient color. illustrated in below image, pixels in uv/texture view on seamed edges boundaries not filled expected color. looks edge has cross more half of pixel colorized.

is there way force pixels crossed seam edge colorized properly?

texture paint mode uv/image editor view

found solution. navigate texture paint given object , open options, modify bleed property, defines how many pixels colorized in uv texture outside seamed edges. default 2px.


Comments

Popular posts from this blog

angular - Ionic slides - dynamically add slides before and after -

minify - Minimizing css files -

Add a dynamic header in angular 2 http provider -