c# - Drawing on bitmap - Winforms vs WPF -
is there difference between how drawing on bitmap (and showing bitmap) implemented using winforms vs wpf? includes more 1 point:
- does wpf use hardware acceleration drawing, or rendering? (is there analogous way in wpf graphics.drawrectangle etc.? guess if there isn't - point moot)
- does wpf use hardware acceleration rendering bitmap, or converting jpg bitmap? (picturebox vs system.windows.controls.image.)
if there is difference, there way speed winforms app using elementhost, or translated gdi+?
if there isn't - using canvas faster drawing bitmap because uses hardware acceleration, or affect rendering?
i realize might misunderstanding stuff here, feel free correct me.
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